When playing a skirmish map in singleplayer or multiplayer, you can set the difficulty for any player slot occupied by AI. How do you set the difficulty level of AI? You can find it in the game’s video options. If you are bothered by slow AI turns, you may be able to improve it a bit by reducing the AI framerate budget to something really low. Of course it also depends on your computer specs. We are still looking for improvements when it comes to optimizing the adventure AI. Why does the AI take so long to complete their turn? It may soon be available in the campaign as well. If you do not like the AI’s advantages you can turn it off by selecting Easy as difficulty, which can be done in the lobby for any skirmish map. But the AI is not yet as smart as we aim for it to be, and therefore it currently has a slight advantage in its income from resource buildings and troop buildings as well as its xp gain. Contrary to what many believe, the AI has no “instant respawn” and it does not receive free doomstacks as soon as it respawns. Small 46x46 tiles, Medium 64圆4 tiles, Large 128x128 tiles, Extra large 160x160 tiles and Huge 256x256 tiles. Units in battle can’t wait but instead have different abilities depending on the unit. In combat, ranged units can move and shoot, but at a penaltyīattlefield has terrain like highground which boost stats of occupying units The campaign is fairly ambitious with cut scenes and a specific song for each campaign The magic system is very different, where troops bring "Essence" which fuels spells, so picking troops is both about their stats but also about what Essence they bring You'll have to make choices with your build sites, you can build as many buildings of the same type as you want but there are a limited number of build sites. Four factions are planned for release, we plan to add more post release.Īs towns and settlements grow, they expand with building sites on the adventure map. Gameplay & Lore Will there be more factions than the four that are already announced?
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